Computer Science Lesson Plan
Class: 6 - Lesson: 12 Advanced Programming (Costumes of Sprite, Motion, Looks and Events Controls)

Purpose: To learn programming concepts in Scratch - costumes, motion, looks and events.

No. of Classes

One class (teacher's decision).

Material Required

Scratch 3.0.

Prior Knowledge

Students should know:

  • Backdrops and sprites in Scratch.
  • Exercises

    Exercise 1



    1. Create a program to change the costumes when the flag is clicked.

    Solutions



  • Link to copy the solution program for Exercise 1.
  • Link to view the solution video for Exercise 1.

  • Teacher Instructions
    1. Explain costumes for sprites.
    2. Clarify the difference between a backdrop and a sprite.
    3. Teachers should show students how to change a sprite's appearance by changing its costumes, and how to make a sprite move.
    4. POINTS TO PONDER: What is OpenArt AI?